I've started putting together a rough tutorial so if you're interested, have a look at the software needed to do a conversion which is:ģDSimEd: (£30) for extracting and converting the GPL assets into a format that Blender can use (doesn't convert the racetrack surface for copyright reasons)īlender: (free) for assembling the assets tidying them up and creating the racetrack surface and any other missing assets. Whether I get beyond converting one track is another matter. Getting the map from Assetto Corsa (mods) Assetto Corsa is a great game with a nice community for mods from cars to tracks, so there are plenty of mods for this game out there. I'm really just interested in converting the tracks to give a feel of what GPL would be like if it had a VR update. Then export from Blender to Godot and modify the textures in Godot just like how Bastiaan Olij did it in his first car game tutorial. There may also be a way to recreate the GPL race season in AC but I haven't looked into that at all. Interestingly, this car feels almost identical to drive as the Lotus 49 in GPL. The car you see in the example is AC's own Lotus 49. Assetto Corsa already has a couple superb cars from that era which are designed to work much better in VR so I'm not considering converting the cars at this point. Hi AGL1, yes, you can convert the cars and tracks from GPL into the Assetto Corsa format (well, it's part conversion, part recreation).
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